This review examines Diablo 4's Season 7 one week after its release,
drawing on gameplay experience (Paragon 260 Hardcore with the Rogue and Spirit Born professions), community feedback, and comparisons to Path of Exile 2.
Season Theme: Witch Powers
The introduction of Witch Powers adds a layer of strategic depth, offering opportunities for build synergy and combo potential. While generally well received, these powers have been accompanied by bugs and balance concerns, and some players are drawing comparisons to Diablo 3's Witch Doctor.IGrind and accessibility:The grind for season-specific gems through skull fragments and headhunting has been criticised for its repetitive nature and excessive requirements. The scarcity of Forgotten Altars has led to undesirable player behaviour, such as selling access to these locations.
Content and Gameplay
Headhunting zones: While revitalising whisper farming, Head Hunt Zones have been criticised for their repetitive nature. Suggestions include diversifying the objectives or integrating them with other game mechanics.Variety of content: Activities such as Helltide, Citadel, and Infernal Hordes are seen as less rewarding and engaging than seasonal tasks and pit farming, leading to a lack of variety in endgame activities.
Balance and build diversity
Power Creep: Continuous buffs without corresponding nerfs have caused some builds to become overly powerful, trivialising even the highest difficulty levels.Build Disparity: Imbalances between professions are apparent, with some builds significantly outperforming others. Rebalancing is needed to level the playing field.Difficulty: The overall ease of the game, especially in Hardcore mode, has reduced the challenge and excitement for some players.
Progression and Endgame
Progression Speed: The rapid leveling from 1 to 60 and progression through the world tiers, especially with optimised builds, reduces the sense of accomplishment.Masterworking system: The risk of downgrading equipment during the Masterworking upgrade process is considered too high. A partial rank reset system is proposed.Loot system: An overabundance of non-ancestral gear in higher world tiers is a concern. Improved loot management and a higher proportion of Ancestral drops are desired.Endgame Challenges: A lack of challenging and rewarding endgame content is noted. Suggestions include implementing "Uber" versions of existing content with unique rewards and leaderboards/conquests to increase competition.
Wish list for future updates
Loot improvements: Streamlined loot drops with reduced frequency of non-ancestral items in high tiers.Damage Multiplier Adjustments: Rebalancing of damage multipliers to address power creep.Uber Content and Leaderboards: Introduction of challenging endgame content with unique rewards and competitive leaderboards/conquests.Meta Progression Systems: Implement systems similar to Path of Exile's Atlas or Diablo 3's Altar of Rites to provide long-term goals.Gear corruption mechanics: Introducing a risk/reward system for gear, similar to Path of Exile's Vaal Orbs, to improve the item economy and player agency.
Thank you for reading
While Diablo 4 Season 7 offers some compelling elements, it suffers from balance issues, repetitive content, and a lack of challenging endgame activities. The review expresses hope that future updates will address these issues and provide a more rewarding and engaging player experience. Further exploration of Season 7 is planned before possibly revisiting Diablo 3 and Path of Exile 2.
Take your Diablo 4 gameplay to the next level!
Get Diablo4 Gold & Items at MMOJUGG—Unique Items, Runes, Boss Summon Materials, and more.

How We Work? - Diablo4 Gold & Items Buying Process

🔥 Small cost, Massive boosts—level up your gameplay in minutes! Order Now!

(责任编辑:casebattles)